
- 7 days to die library location how to#
- 7 days to die library location mods#
- 7 days to die library location Pc#
7 days to die library location Pc#
Set seed and map size to the same values on the server / PC the world was generated on so they are the same as before.Example - World uploaded is Saves\Navezgane\myworld, you would enter "myworld" in the game name field as pictured below.Set "Game World" in mainconfig.xml to the same name of the folder immediately under Saves. Navigate to Configuration Files and then edit mainconfig.xml. Once it's uploaded, you'll need to set your server to start up with it.
7 days to die library location mods#
Look in your 7 Days To Die game folder for a Mods folder. The easiest way to do this is to find your 7 Days To Die game listed in your Steam LIBRARY, right-click on it to open the pop-up menu, select Properties, single-click on the LOCAL FILES tab, and then click on BROWSE LOCAL FILES. If your current map name is a PREGEN or Navezgane, you'll want to upload to the appropriate folder, depending on what type of map your world is. Open your 7 Days To Die game installation folder. You should see a 'Navezgane' folder name by default. local folder doesn't appear, you'll need to enable hidden folders/files as pictured below:ĭrag your save folder into that folder. If you are not sure what type of world you have, there is no harm in uploading the folder you have to both above listed folders. If you have a world that you generated it needs to go in /Data/Worlds (Also referred to as the Generated Worlds folder).

local/share/7DaysToDie/saves folder (In the FTP program) If you have a pre-existing RWG or Navezgane world, upload them to. The directory you upload the world folders to depends on what type of map you have.
7 days to die library location how to#
If you are new to FTP, read the article here which explains how to connect to your server's FTP.Using FTP, drag and drop the save folders to the new server.


", not "ln -s steamcmd/linux32/steamclient.so. "ln -s /home//steamcmd/linux32/steamclient.so. Make sure you use absolute paths for the source file when you are linking. I suspect he failed at creating the right link and made it refer to itself, i.e. The last person I gave this advice to got a different error message though about "Too many levels of symbolic links". You can't really break something serious short term if you make the library findable in a few more places. Maybe ~/.steam/sdk32/ as target works too, maybe try that too. I know that /usr/lib/ is definitely looked into for libraries, so you might try that. Essentially 7D2D just needs to find the lib, so linking to anywhere it looks for libs should be fine The steamclient.so in your 7d2d directory or the one in steamcmd/linux32/ (if there is one) should be ones you can use AFAIK.
